Joke SCPs are SCP objects that exist in the game as novelties and comical value, and can be classified as easter eggs. They're technically non-canon with the SCP Foundation.

SCP-420-J

SCP-420-J
Scp420jlight.png
Info
Object Class Awesome/Safe
Animate? No
Harmful? Yes
SCP Link SCP-420-J
Gallery


SCP-420-J, known as "The Best in the World", is a Safe-class joke object that can be found in the head office, which requires a level 4 or higher keycard to enter. Two joints of SCP-420-J can be found on the table in the room along with a document and a readable screen in the room. Entitled "Some SCP-420-J", using the item will cause the file Mandeville.ogg to play, a slight "blur" when the player moves, and a text to appear at the bottom of the screen saying, "MAN DATS SUM GOOD ASS SHIT", presumably said by the player. If the player is wearing SCP-714, SCP-420-J will have no effect prompting the text to appear as, "DUDE WTF THIS SHIT DOESN'T EVEN WORK". SCP-420-J can also cure the nausea brought on by the strange bottle and heal injuries.

Putting SCP-420-J through SCP-914 will give the player a number of alternates from it, the exact form depending on which setting that SCP-914 is turned to. Putting SCP-914 on "1:1" will result in a cigarette, which will disappear when used and cause a message to appear saying, "I don't have anything to light it with. Umm, what about that... Never mind." Putting it on "Fine" will result in a joint and "Very Fine" will result in a smelly joint, which, if consumed, will kill the player. A message is also shown that reads, "UH WHERE... WHAT WAS I DOING AGAIN... MAN I NEED TO TAKE A NAP...".

SCP-789-J

SCP-789-J
-flush sound-.png
Info
Object Class Safe
Animate? No
Harmful? No
SCP Link SCP-789-J
Gallery

SCP-789-J, entitled the "the butt ghost!!" on the Wiki, is a Safe-class joke object. The player can encounter SCP-789-J by entering the WC room. Going near a toilet will cause a sound file to play, saying, "I am the Butt Ghost. I will eat your butt!". It serves no other purpose than comic relief.


The sound that plays when the player goes near a toilet

Anomalous Ducks

Anomalous Ducks
Anomalousduck.png
Info
Animate? Yes
Harmful? No
SCP Link Anomalous Ducks

Anomalous Ducks are easter eggs that can be found scattered here and there throughout the game. One duck appears in the two-level office, which will teleport when the player blinks, usually to three or four different places around the room.

Another duck can be found when entering the catwalks. It looks similar to the first duck, except for the fact that this duck has a saxophone on its side. When the player is not looking at it, the duck will play a random collection of off-beat notes produced by a saxophone if the player is still in the same room. When the player looks at the duck while it is playing the saxophone, it will stop playing until the player looks away again.

The last duck can be found in the server rooms, where it rotates toward the player after they blink and levitates off the ground for a couple of seconds randomly. This duck is most notable because it is white instead of yellow like the other two.

List of SCPs

Item Number Object Class Added In Effects
SCP-008
Euclid
v0.7

Infects the player with a virus that slowly turns them into a zombie.

SCP-012
Euclid
v0.7 Causes the player to walk up to the composition and cut their wrist to finish it with their own blood.
SCP-035
Keter
v0.9 Attempts to manipulate the player into freeing it in exchange for advice on escaping the facility.
SCP-049
Euclid
v0.7 Chases the player down and turns them into SCP-049-2.
SCP-066
Euclid
v1.0 Rolls into the player and plays various sounds.
SCP-079
Euclid
v0.1 Causes doors to randomly open or close. Can also open Gate B.
SCP-096
Euclid
v0.6 Chases down and kills the player if they view his face.
SCP-106
Keter
v0.1 Walks through solid matter and chases the player.

SCP-148

Euclid

v0.9 When put through SCP-914 on coarse or rough and put an item it will get destroyed (not all the items),in 1:1 it will give you something similar to the item you put in SCP-914, then on Fine or Very Fine it will turn items to "Fine" items.
SCP-173
Euclid
v0.1 Moves at rapid speeds when the player is not looking at it and killing the player.
SCP-178
Euclid
v1.1 If worn, causes the player to see strange creatures that will attack if touched.
SCP-205
Euclid
v1.2 Two flood lamps that cast the shadow and events of a woman leading up to her death.
SCP-294
Euclid
v0.8 Allows the player to get a cup of anything they desire.
SCP-372
Euclid
v0.2.1 Follows the player and can be seen in the corner of the player's peripheral vision.
SCP-500
Safe
v0.7 Heals wounds, SCP-008, and symptoms gained from SCP-1025.
SCP-513
Euclid
v0.8 Can be rung to spawn SCP-513-1.
SCP-682
Keter
v0.3 "Breaches containment" and attacks a helicopter at Gate B.
SCP-714
Safe
v0.6.4 Shortens your sprint meter and negates the effects of SCP-012, SCP-049, SCP-420-J, SCP-895 and SCP-1025.
SCP-860
Safe
v1.0 A key that transports you to a forest.
SCP-895
Euclid
v0.1 Causes a heart attack if viewed with an electronic device.
SCP-914
Safe
v0.1 Refines items.
SCP-939
Keter
v1.0 Tries to lure the player with a human voice.
SCP-966
Euclid
v1.2 Humanoid entities that are only visible when using the night vision goggles.
SCP-970
Euclid
v1.0 An endless hallway.
SCP-990
Keter
v0.1 Appears on a random loading screen.
SCP-1025
Safe
v0.7 Causes the player to develop the symptoms they read about.
SCP-1048
Keter
v1.0 Appears to be a stuffed bear, moves away when player loses sight of it.
SCP-1048-A
Keter
v1.0 Appears to be a stuffed bear shaped from what is believed to be human ears. May be found in some hallways and screams at the player if approached. The scream causes ears to grow all over the player and in the lungs which results in death after a few seconds.
SCP-1074
Safe
v1.1 A painting that will cause the player to fall in a catatonic state if watched for too long.
SCP-1123
Safe
v1.1 When touched, makes the player revive some experiences of an Jewish Holocaust victim during the Second World War.
SCP-420-J
Totally Safe
v0.1 Stops blood loss and nausea.
SCP-789-J
Safe
v0.1 An audio clip of it can be heard when entering the WC room.
Anomalous Ducks Not Specified v0.6 Duckies!!

Rejected SCPs

Item Number Object Class Purpose Reasons for Rejection
SCP-650
Euclid
Meant to be a jumpscare when not observed at, similar to SCP-173 Development Halted
SCP-689
Keter
Player would have to maintain eye contact with it, or it would kill the player. Too overpowered

Referenced SCPs<br\> These are SCPs which have been mentioned in the game but are not seen in-game.

Item Number Object Class Appearance
SCP-055
Keter
The ending screen checklist contains a "Recontained SCP-055" task.
SCP-093
Euclid
A heavily redacted document references this SCP.
SCP-132-ARC
Safe
Mentioned in the document found inside the control room for SCP-035's containment chamber.

See also

a

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